- Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. Only provided here for convenience, not quality-checked or otherwise endorsed. It will remove the Portrait changer intel. Console commands mod: "addstablepoint". The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. Elevate your Starsector gameplay with the [0. Go to starsector r/starsector. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. For a full list of supported commands enter. The "open_market" is not considered a market for the "setmarketowner" command. Assets 3. To install the mod, simply download the . 25 DIY Planets 1. zip(Console Commands v2023. This (along with many other settings) can be changed by running the Settings command. Elevate your Starsector gameplay with the [0. ago. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. ago. Starsector > Mods > [0. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. Storageclear says the same thing. Hi. 95a] Console Commands v2021. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). Must be because the screen is filled with other things added by the mod. Three types of objective exist: the comm relay, nav buoy and sensor array. you're unable to modify other faction's colonies. Adraius • 8 yr. 95. This update adds an AddStoryPoints command. 3. Go to starsector r/starsector. 7. 1a] Console Commands v2021. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. Nothing shows up when searched, and listing all ships from the mod does not yield results either. This gives them back a foothold in the game. Auto correct sucks sorry addindustry is the command. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. 0. you can get get the gown without console codes. Download console commands mod. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. ago. Added 'list bases' to show name and location of all Pather and Pirate bases. Thanks this makes sense. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. This mod adds a developer's console to Starsector that can be summoned with control+backspace. redduck12 • "mod" "author" • 3 yr. properties if you wish for it to use your actual mod folder). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Current features. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. 1M credits from your wallet in return to make it look like you paid for the construction fee. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. Highly. in descriptions. 1a RC3. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. 4. A . json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. Kirsala. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Haven't used dev mode or console commands in the whole playthrough. Console Commands 3. There are console command mod, it allows you to put any command to your game with easy. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. But when you come home, AI-chan wakes up. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. The generated mod folder will be placed in build/mod (this can be changed in local. However, it will not work with a LunaLib version less than v1. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. 1a] Console Commands v2021. 0. Every change is adjustable or toggleable so you can craft your own experience. 10 « Reply #1019 on: April 19, 2021, 10:12:48 AM » Having an issue with officer respeccing under Officer Management: level 6 officers that have been respecced can only level back up to 5. 0 final out. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Features Thus Far: A unique UNSC Faction. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Use Google only for queries with immediate and. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Starsector System placement coordinates modding question . Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. With the command addspecial ship_bp valkyrie. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. Open up "campaign. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Combat Chatter Mod. Premium Powerups Explore Gaming. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. MagicLib. It doesn't know or care if these scripts are loose. ago. Is that a mod?For anti-shield, the minipulser looks pretty decent. ago. Scy Nation's origin and history. StormGod is a part of that second mod. It can be installed into the Population & Infrastructure industry. Once in the game, you can summon the console with control+backspace and enter your commands. 2A New Level of Confidence - 25. ago. You can then use. Dev mode can be activated by editing settings. I would suggest a clean install of the mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Many thanks. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. ago. Step 5: Press Enter. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. 5 GB of memory for the JRE Heap. 95a: AddXP no longer gives negative XP after you reach level 15. Example 1: SetMarketOwner Mazalot Tri-Tachyon. 7 epta consortium 1. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. would add all the weapons into the storage and also open the storage interface once you unpaused. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. Previous 1 2 Next. 05. Drone replicator. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. You can also spawn other things if you change "inactive_gate". When fully released, it will contain a significant number of handmade quests. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. impl. . This mod adds a developer's console to Starsector that can be summoned with control+backspace. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 0a 2022/02/16. Of course, it's single player, so what you do is, well, all on you. That's due to the rewrite of the game's launcher in the last Starsector update. Download speeds. 95a as well as a fresh one that was just created in 0. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. i guess every planet as ID for description too, so you will have to find it by ID. Put it in the mods folder and make sure it's tagged in Starsector's launcher. or and mod with industrial evolution it'll be in pretty much the same pathway. 2A New Level of Confidence - 25. 4-RC3 16. json, so make sure you have at least LazyLib 2. • 2 yr. 1. innovateBC [optionalChance], if Console Commands will simualte an event. bat (on Windows) or . About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. close. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 1) - indev campaign mod. A few feel good mods which always feel great: -Audio Plus. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Put in 1 to guarantee a chance. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. ago. It's nearly impossible to make more than the tiniest of changes without corrupting something. 95's special ships. 2D RPG/Trade/Fleet Combat Game. There is a mod that updates the JRE of starsector in the discord server. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. With our. 95. 4. It's in the "specials" section. It feels better than just getting lucky or using a console command. Dunno if it's possible. When you find it, it's just as simple as typing "giveship warlord" or something like that. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. 96a] Console Commands v2023. csv file, so they shouldn't be adding any new planet types. This happens both in a game that was created in 0. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. You could use the console mod to give yourself XP to get back to your same level. Compatibility improvements I intend to make once other mods update for 0. 95a as well as a fresh one that was just created in 0. More D-mods to ruin the lives of degenerate scavengers like you. Compatible with all known mods. 0. weapon file and a weapon_data. Janus Device. LazyLib is a library required by most other Starsector mods. 6 (released 2018-12-07) In WIP 7. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Leave a Reply Cancel reply. An unofficial developer's console for Starsector. Is there a console command for spawning a Cryosleeper?. 95a] ClearCommands 1. The variant ID is case-sensitive, so check your capitalization if the command fails. Free. This button appears top of Shut Down. You can do some really cool stuff with CC like add stable points around a star. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. Adds demand for 10 units of transplutonics. 95a] Beyond The Sector - Endless Randomized Systems. Its overridden version of List immediately returns if the mod's features are disabled. With our comprehensive installation and usage guide, you’ll be able to install and use [0. weapon_data. AutomatedRepairUnit. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Usually factions will have a package or two, so those should set you up. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. Requires. The more commonly balance tweaked information is in the weapon_data. Open comment sort options. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. Here is the modlist I've been using the last week or so after a day or two of vanilla games. For a full list of supported commands enter 'help' in the console. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Starpocalypse Support. 8. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. You can also add a synchotroncore to your inv with additem synchotron. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. He means how if you enter a colony that was conquered, say Tri Tach took it. Click on the star. This mod requires one or more additional files in order to work properly. . 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. An unofficial developer's console for Starsector. 2. · 2y. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. And Jangala will no longer have the habitable condition. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. - Add GUI with multi-line text editing for writing Captain's Log custom messages. g. This is advice from an older gamer (36). xml" using Notepad++. There are console command mod, it allows you to put any command to your game with easy. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. Mods are listed in alphabetical order within their. Reply TRUkillerfarmer. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. It doesn't look like any of those mods include a planet_gen_data. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. This effect can be superseded by other mods. Console Commands will simualte an event. if nothing shows up, you may be missing a mod that adds. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. Premium. 6 and Starsector 0. 1a RC3. Elevate your Starsector gameplay with the [0. Afterwards you should be able to get past the loading screen. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. Download here. It doesn't know or care if. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Any help would be awesome! Thanks!~. I am using the newest version of Console Commands, running 0. 6. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. I also want to set up the ability to build more of these ships after I get a colony going. Thanks, you helped me figure out the setmarketowner command. Last post by IceFire. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. 95. You want the: list ships command. You can then select which mod (s) you want to run with in the launcher. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhat version of the game are you running? The getScreenScaleMult() method was added in 0. BAD_SYNTAX). Yes. Once you find the ship you want you want to find the command to add the ship to your fleet. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. Actually I haven't but once I will get into my pc I will try to replicate the issue. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Yo, felt like some ships were. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. So I suggest opening the mod file where IBB are from (probably Ship and Weapons Pack) then find the . I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Op · 2y. . 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. e. csv . csv. High. This will list all the ships and their ID for spawning them. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Can just add skill points or reset things, even with the level cap. Not in vanilla,. 0 WIP 7. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. Just make sure you take note of which mods in that particular section of the . ago. It used to be called Starfarer. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. This is installed just like any regular mod. ) Find the planet that you want to edit. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Installed in ground defenses or heavy batteries. While the commands themselves aren't case sensitive, arguments are. v1. ago. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. A console script for Starsector. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. 12 comissioned crews 1. This is my Mod Pack for Starsector. scripts` to `org. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. Want the rpg progression and experience the story side of things? Just play through as is We oughta make a big post with all the console commands. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. For the moment I have to check if the latest version of the mod solves the issue. Pretty good modlist IMO, I'm enjoying it. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. By default, the 64-bit version of the game allocates 1. I have created a small mod that adds some more commands to LazyWizard's console mod. -Combat Chatter. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. This (along with many other settings) can be changed by. ago. iirc the code you're looking. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. csv entry contain all of the information directly about a weapon. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. getMemoryWithoutUpdate. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. Run list specials and pick whatever BP you want. Hypershunt Taps have a base price of 300 000 credits. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. This is because it was previously named something else, but if I changed the. However, this varies depending on your. e. Download Console Commands Mod > Here. use this console command to clear all the stuck intel entries (takes 7 days):. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. An unofficial developer's console for Starsector. Re: How to remove (s) mods / s-mods /smods. zip(Console Commands v2023. 95. PerfectJayDread • 4 yr. 95. You want the: list ships command. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. It allows you to search for officers and their locations. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 2D RPG/Trade/Fleet Combat Game. It may require the player to do this with Console Command mod; 1. Ms. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. You can command individual ships, or you can issue a command and appropriate ships will fill the order. feel free to suggest more names / name generators. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. 96a] Special Hullmod Upgrades v1. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Starsector Best Mods – Legacy of Arkgneisis Mod. As in the topic: I have no option to create a Stable Location when approaching stars. and oh boy it is terrifying). the first are D-mods, or damaged mods which in starsector are. Last Update: 06 May 2023. And there you have all you need to. . When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. 95. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. I only used 3 mod, the lazy lib, magic lib and the console commands. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,.